• Morten Flyger
  • Jim Meyer
  • Kenneth Pedersen
4. semester, Datalogi, Kandidat (Kandidatuddannelse)
This report documents a project that concerns artistic shape design in virtual environments. We performed an analysis of drawing principles, how artist model in the real world, and finally by studying related literature. The artists we chose to study, were a ceramic artist and a glassblower. Furthermore, we studied a 3D graphic artist model some of the objects, which we saw modeled by the real world artists, in Maya. We realized that we could not identify one unique paradigm, which could cover the features needed for artistic shape design. Realizing this, we designed a platform, that has the ability to include several paradigms, as modules and plug-ins. Furthermore, we included third party software to handle hardware access and geometric mathematics. Due to the limited time period at hand, we decided to implement only a part of the designed system. We chose a modeling paradigm called Surface Drawing, since we decided that it would function as our Proof-of-Concept of artistic shape design with our system.
SprogEngelsk
Udgivelsesdatojun. 2002
ID: 61055047