• Lasse Lodberg Aafeldt
  • Johan Winther Kristensen
  • Rebecca Pipaluk Kappelgaard Toft
4. semester, Medialogi, Kandidat (Kandidatuddannelse)
This thesis investigate how guidance influence players in virtual reality by researching: How does adding references to landmarks in a game influence the user while using Virtual Reality? Experiments were conducted using between-subjects to see the influence of icons representing landmarks and a non-playable character referencing land-marks. Participants who were guided by an non-playable character showed a tendency for having used shorter time to catch different types of fish than participants in other versions. Participants without guidance saw significantly more events than participants from other versions. We were unable to conclude if adding references to landmarks had an influence on players, but there was a tendency for players who were guided by the non-playable character to have a better grasp at how to complete the objectives.
Udgivelsesdato27 maj 2019
Antal sider105
Ekstern samarbejdspartnerStenaldercenter Ertebølle
Center Leader and Archeologist of Stenaldercenter Ertebølle Louise Villadsen lv@vmus.dk
ID: 304477631