DMX in Virtual Production for Film and Stage Performance

Studenteropgave: Speciale (inkl. HD afgangsprojekt)

  • Igor Akoulinine
4. semester, Medialogi, Kandidat (Kandidatuddannelse)
Real time virtual production is a state of the art method to capture the final pixels of combined live action and visual effects in camera in real time. Gaming engine technology allows instant interaction between real and virtual worlds during production. However, control of the on set lighting is achieved by DMX protocol unlike the virtual lighting which is controlled by game engine lighting tools. Author explores the advantages and ease of use of DMX as a common lighting control method. This report will reflect on analysis of the realities and challenges of lighting in virtual production to design and implement system addressing to unify lighting control. This system also lets users choose either to control entire lighting from the gaming engine or external lighting console. The number of experts then were surveyed to make a conclusion on the potential role of DMX protocol in virtual production pipelines. The response from the experts indicated strong interests in this method of lighting control. However some of the respondents did not find it convenient enough. Guidelines for further research of the method and development of the system are suggested.
SpecialiseringsretningComputergrafik
SprogEngelsk
Udgivelsesdato28 maj 2021
Antal sider103
ID: 413091365