• Lisbeth Lyngbye Rasmussen
4. semester, Medialogi, Kandidat (Kandidatuddannelse)
Abstract: Games is a widely used medium in which there are millions of active players world wide. As such it is a testament in relation to their compelling nature, and therefore discovering what makes a game successful is useful from the perspective of buisnesses who are creating games, as well as the academic world. The use of the first is in relation to creating better games that will render a profit, where the latter can benefit in creating educational games or other games related to the game-genre 'games for good'.
This project attempts to create a framework that can be used for testing games, where the components of said framework was constructed in relation to Self-Determination Theory, Continuation Desire (as a concept), Flow Theory and Player types.
In order to test the framework six games were created, which each was targeted a specific player type. Participants were then meant to take a player type test and play all games as to figure out if the testmethod, as provided by the framework, could accuratley determine where the games had success and where they failed. This would show if the method could be used in discovering whether a game is correctly targeting a specific player type, and detect the games success in relation to continuation desire.
Only four participants completed the test, and as such these were used in order to discuss refinements of the method. The framework proved adequate enough as to propose a test method, but it still needs to be specified as in relation to which data that needs to be collected when testing with this method.
SpecialiseringsretningSpil
SprogEngelsk
Udgivelsesdato30 jun. 2017
Antal sider160
ID: 260412127