Medialogi, Kandidat

Kandidatuddannelse

Studiestruktur: Uddannelse

1. semester

Institut for Arkitektur og Medieteknologi › Studienævn for Medieteknologi › Medialogi, Kandidat

2. semester

Institut for Arkitektur og Medieteknologi › Studienævn for Medieteknologi › Medialogi, Kandidat

3. semester

Institut for Arkitektur og Medieteknologi › Studienævn for Medieteknologi › Medialogi, Kandidat

4. semester

Institut for Arkitektur og Medieteknologi › Studienævn for Medieteknologi › Medialogi, Kandidat

  1. 2018
  2. Atmospheres for Virtual Architectural Works: A Framework for Creating Believable & Realistic Atmospheres in Real-time Virtual Reality

    Rossen Dobromirov Terziev, Karina Kragh Ebbesen, Mircea- Marian Pop

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  3. Danger recognition and visual aid for the monitoring of wayfinding robots in obstacle avoidance scenarios

    Viktor Schmuck, Sonny Glasius Polack

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  4. DDoS simulering gennem spil mekanismer.

    Claes Nielsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  5. Dynamic Difficulty Adjustment In Games Using Physiology

    Casper Gade Kranker Vollmers

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  6. Effekten af designet dramatisk interaktion på mobil virtual reality brugervenlighed

    Jon Byrdal Larsen, Mads Luther Nørlem

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  7. En indledende udforskning af sammenhæng mellem cybersickness og syns retning i VR

    Jonatan Salling Hvass, Theis Berthelsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  8. Studenteropgave: Speciale

  9. Exam Hand in Explanation

    Raminta Stanulionyte

    Medialogi, Kandidat, (Kandidatuddannelse) 3. semester, 2018

    Studenteropgave: Master afgangsprojekt

  10. Experimenter omfattende konstruktion af en tabular q-agent i et kontinuerligt miljø

    Jannik Vilhelm Reffstrup

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  11. Exploring Female Preferences Within Game Design

    Kathrine Midtgaard Stone

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  12. Exploring gradual learning rates for transfer learning in an image classification setting

    Esben Winther Knudsen, Sebastian Siem Bach-Nielsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  13. HeartBee: A Player Experience Evaluation of a Mobile HRV Biofeedback Game

    Rasmus Kongsmar Brejl

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  14. "I only want to play if I get better" - Designing Visualized Game Performance For Stroke Patient Trust & Motivation

    Bastian Ilsø Hougaard

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  15. Measuring Presence in Augmented Reality

    Mathias Fornitz Eriksen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  16. Navigating in a Simulated Environment with Curriculum-based Reinforcement Learning

    Jevgenij Martinkevic

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  17. OPIL - Et forslag til en model for Evaluering og Design for produktivt interaktion i digitale medier

    Steffen Hansen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  18. OPIL - Et forslag til en model for evaluering og design for produktivt interaktion i digitale medier.

    Anders Damkjær Nielsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  19. Procedural generated trees - How distribution and growth factors affect perceived realism

    Peter Hørdum Jæger

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  20. RECOMMENDATION SYSTEM AND USER INTERFACE DESIGN FOR EXPERIMENTAL FILM STREAMING SERVICE

    Krisjanis Urcs

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  21. Recommendation system and user interface design for experimental streaming service

    Sevastiyan Miloslavski Tsvetkov

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  22. Simplifying analogue sensing and actuation in education

    Apostolos Kourtogiannis

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  23. Teach Me Drums: Learning Rhythms through the Embodiment of a Drumming Teacher in Virtual Reality

    Mie Moth-Poulsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  24. The Effect of Eye Tracking on an Object-Based Task in a Shared Virtual Environment

    Jonathan Bernstorff Nielsen, Dennis Hultberg Klyver, Kristian Rokholm Jensen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  25. The effects of VR Driving Simulation on Novice Driver Performance

    Szilárd Jakab

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  26. Studenteropgave: Speciale

  27. Transferring Deep Reinforcement Learning from a Game Engine Simulation for Robots

    Christoffer Bredo Lillelund

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  28. Virtual Reality Graded Exposure Therapy for Chronic Low Back Pain: A Pilot Study

    Anders Viborg Nielsen, Christian Fæster

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  29. Volume Rendering af Medicinske Skanninger i Virtual Reality

    Mads Bang Hoffensetz

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  30. VR Water Consumption Awareness: Comparing a VR experience with traditional material, in terms of spreading awareness regarding water consumption

    Rasmus Albin Rolfsen, Kiril Yuliyanov Kolev, Thorsten Bausbek Nielsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  31. ZenVR: A biofeedback virtual reality experience for assisting meditation

    Rikke Katrine Petersen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  32. ZenVR: A biofeedback virtual reality experience for assisting meditation

    Malte Lindholm Hølledig

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2018

    Studenteropgave: Speciale

  33. 2017
  34. Adaptive Tutorials for Complex Mechanics in Video Games

    Mathias Hjørne Fynbo, Frederik Schmidt Knudsen, Bo Sejer la Cour

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  35. A semi-automated system for capturing and displaying 360 degrees stereoscopic scenery with motion parallax

    Laszlo Szabo

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  36. Automating Board Games

    Lasse Kiilerich

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  37. Block Planet - Increasing user engagement in personal finances, using gamification in a mobile banking application

    Anders Nørgaard, Mathias Utne Kærholm Svendsen, Ulrik Kroge Sloth

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  38. Budget Attack: Gamifying the Budget Planning Experience

    Andreas Heldbjerg Bork, Lasse Schøne Rosenlund, Christoffer Bech

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  39. Categorising Non-Player Character Companions and the Influence they have on the Player

    Christian Reinhardt Hansen, Yasmin Tida Iversen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  40. Comparison of Movements in Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain

    Bartal Henriksen, Ronni Nedergaard Nielsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  41. Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

    Lisbeth Lyngbye Rasmussen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  42. Cooperative Play - The effect(s) of Cooperation in a Digital Game-Based Learning Environment

    Ryan John Anderson, Christian Schütt Hansen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  43. Cultural Persuasion Team Performance Strategies in Serious Roleplaying Video Game for Children

    Nicolai Melgaard Jørgensen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  44. Fantastical Narrative Structures, and How to Evaluate Them: Evaluating Continuation Desire in Interactive Narratives

    Frederik Ditlev Frøling Nielsen, Patrick Øllegaard Chieu

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  45. From Realism to Cartoons: the Feeling of Desire to Continue

    Daniel Chramcenko

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  46. How Knowledge of the Player Character's Alignment Affect Decision Making in a Game

    Daniel Svejstrup Christensen, Mette Jakobsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  47. Studenteropgave: Speciale

  48. INVESTIGATING THE USE OF EMG BIOFEEDBACK ON EXERCISE SELECTION AND MUSCLE ACTIVATION FOR MOBILE STRENGTH TRAINING APPLICATION

    Nicolai Bo Kliver Jensen, Laurentiu-Octavian Toader

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  49. Juiciness – A Study of Visual Effects in Games

    Jiri Korinek, Sandra Louise Fagerli

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  50. Perceived Realism in Art Directed Fluid Animation

    Matias Brandt Møller

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  51. Plato's Apparent Democracy: Building Interactive Narratives Through Apparent Behaviour

    Kasper Ingdahl Andkjær

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  52. Playing Seriously Together - A Study of Serious Games and Cooperation: A Study of Serious Games and Cooperation

    Fie Marie Friberg

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  53. Randomness in Games

    Camilla Grønbjerg Jakobsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  54. See me, See me - An exploration in when and how drones should acknowledge a nearby person

    Simon Hansen, Brian Walther Skovgaard Jensen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  55. Self-Overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

    Denisa Skantarova, Nicolaj Evers, Sule Serubugo

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  56. Synthesizing Images to Recognize Natural Images with Transfer Learning in Convolutional Neural Networks

    Ernest Bofill Ylla

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  57. The Inter Stimuli- and Visually-Dependent Effects of Vibrotactile Stimuli on Saltation in Virtual Reality

    Stine Linea Rosted Lind, Mie Charlotte Skovboe Egeberg

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  58. The Narrative Quality of Games and Play

    Bjarke Alexander Larsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  59. Transfer Nearly Completed - A VR shopping skills simulator for children with autism

    Luca Mangano, Emil Rosenlund Høeg

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  60. Understanding the effect of anchors on narrative print ads using eye-tracking and text-analysis

    Kevin Vignola Ruder

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2017

    Studenteropgave: Speciale

  61. 2016
  62. Agency and Virtual Body Ownership of a Virtual Bat´s Avatar in VR

    Anastassia Andreasen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  63. Agency og virtual krop ejerskab af flagermusens avatar i VR

    Anastassia Andreasen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  64. An Investigation of Graphical Style : - using Continuation Desire as an Evaluation

    Daniel Thormod Staal

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  65. A Virtual Reality Implementation of the Trier Social Stress Test Using Head-Mounted Displays

    Jens Stokholm Høngaard, Andreas Møller Thomsen, Patrick Mark Houmann Christensen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  66. Bean: A tool for Music Therapists: An Assistive Musical Technology for use in Music Therapy

    Nicholas John Kirwan

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  67. Children’s engagement in an interactive storytelling tool

    Arturas Kulsinskas, Povilas Konopackas

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  68. Dadiu - Level Design by Sandra Louise Fagerli

    Sandra Louise Fagerli

    Medialogi, Kandidat, (Kandidatuddannelse) 3. semester, 2016

    Studenteropgave: Speciale

  69. Deictic pointing and mobile device interaction techniques in 360-degree videos

    Teemu Miikka Luhtapuro

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  70. Design af et kommunikationsværktøj for børn med afsides forældre

    Mikkel Lykke Kyed, Alexander Storm Jensen, Andreea Juganaru

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  71. Design and Development of a Multi-Zone Audio System

    Simon Dibbern, Catalin Balan

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  72. Designing an advanced educational platform using co-creation and gamification. The use case of creating an user friendly tool for educators

    Frederik Steen Vanggaard Bærentsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  73. Designing for Reflection in Telehealth: Chronic Obstructive Pulmonary Disease Patients as Self-trackers

    Peder Walz Pedersen, Stephanie Githa Nadarajah

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  74. Designing for Reflection in Telehealth: Chronic Obstructive Pulmonary Disease Patients as Self-trackers

    Peder Walz Pedersen, Stephanie Githa Nadarajah

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  75. Studenteropgave: Speciale

  76. Effect of Immersive (360º) Video on Attitude and Behavior Change

    Diana Fonseca

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  77. Enhancing role-play in games with a redesigned leveling and skill system without class restrictions

    Dennis Godtfredsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  78. Et Studie i Design af Nye Håndgribelige, Narrative og Infografiske virkemidler til Museums Formidling

    Maja Kirstine Østergaard Nielsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  79. DDBird.PNG

    Flow and Companions in video games

    Anders Møker, Adam Victor Hansen Nørgaard, Simon Jacaranda Petersen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  80. Flow and Companions in video games

    Kasper Vestergaard Rasmussen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  81. How cheating and conation affect game-based learning: A study about player behavior in a learning context

    Josephine Søgaard Andersen, Nicholas Egede Bukdahl

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  82. How cheating and conation influence game-based learning: A study about player behavior in a learning context: A study about player behavior in a learning context

    Nicholas Egede Bukdahl, Josephine Søgaard Andersen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  83. I am working with Ann-Marie H. B. Bech

    Katharina Bregnhoved Mortensen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  84. I am working with Frederik V. Bærentsen

    Andrea Keiser

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  85. Improving an Exhibit at Mosede Fort: A Multimodal System to Enhance Learning in a Museum Experience

    Ann-Marie Hougaard Bønlykke Bech

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  86. Inferring Input Hand from Index Finger Interactions

    Roman Arberg

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  87. Studenteropgave: Speciale

  88. Studenteropgave: Speciale

  89. Interaction Methods for Virtual Reality Installations in Museum Environments

    Tomas Gislason Moesgaard

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  90. Investigating Differences in Direct and Indirect Scaffolding when Explaining Enemy Behaviour.

    Kasper Halkjær Jensen, Kasper Urban Kajgaard

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  91. Light Field Rendering: User Evaluation of Light Field Rendering for Head Mounted Displays using Pixel Reprojection

    Jákup Klein, Anne Juhler Hansen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  92. Managing Game Production Management: The concept of Gamifying the Game Development Process

    Kenneth Heine Berle

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  93. Studenteropgave: Speciale

  94. Optimizing an evolutionary approach to machine generated artificial intelligence for games

    Andrei Vlad Constantin, Konstantinos Monastiridis, Richard Alan Cupit

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  95. Studenteropgave: Speciale

  96. The effect of multiplayer mode on users' immersion and enjoyment in mobile games

    Vadim Berladean

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  97. The Effect of Spatial Training on Children's Mathematical Skills

    Vitalie Belinschi, Elena Ciobanu

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  98. The Effects of a Customisable Pedagogical Agent in a Serious Game Teaching Art Concepts to Middle School Students

    Dennis Lyngsaa Ovesen, Christopher Tanderup Gade, Jacob Sax Maarbjerg

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  99. Studenteropgave: Speciale

  100. Using Tangible Widgets for Travel in a Touch-Based Tablet Game with a Scrolling Camera

    Benjamin Nicholas Overgaard, Gustav Dahl, Mathias Klitgaard Berthelsen

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

  101. What kept you awake last night? - A context collection sleep-monitoring system

    Camilla Gisela Hansen Schnatterbeck

    Medialogi, Kandidat, (Kandidatuddannelse) 4. semester, 2016

    Studenteropgave: Speciale

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