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A master's thesis from Aalborg University
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Preparing Individuals with Autism Spectrum Disorder for Public Bus Transit through a Virtual Reality Training Simulation

Authors

; ;

Term

4. term

Education

Publication year

2025

Submitted on

Pages

16

Abstract

Dette udforskende studie beskriver, hvordan vi designede og evaluerede en virtual reality (VR) træningsapp til personer med autismespektrumforstyrrelse (ASF), som i øjeblikket ikke kan benytte offentlig bus. VR-simuleringen lader brugerne øve en enkel bustur—gå til stoppestedet, gå om bord, køre med og stige af—i et miljø, der ligner en typisk dansk by. Da løsningen er udviklet til Københavns Kommune, er både visuelle elementer og bustrafik modelleret, så de ligger tæt op ad det danske bussystem. I alt gennemførte vi fem tests. To interne tests brugte System Usability Scale (SUS), et standard spørgeskema til at vurdere oplevet brugervenlighed. Disse lå som den første og den fjerde test. I begge SUS-forløb prøvede deltagerne oplevelsen og udfyldte derefter spørgeskemaet. Den første SUS-test (n=7) gav 76,8, og den anden SUS-test (n=12) gav 81, hvilket peger på god brugervenlighed og en lille forbedring. Tre eksterne tests blev gennemført på institutioner, der arbejder med personer med ASF: Østre Gasværk (n=1), Skovmoseskolen (n=3) og Multihuset Brøndby (n=1). Alle deltagere prøvede VR-appen og blev efterfølgende interviewet. På Skovmoseskolen og i Multihuset Brøndby var en omsorgsperson til stede og blev også interviewet for at give yderligere feedback. Samlet set var tilbagemeldingerne positive, og der var interesse for at bruge appen til videre træning. Selvom resultaterne er lovende, er næste skridt at implementere forslagene og udføre yderligere tests med flere deltagere for at opnå mere pålidelige data og færdiggøre en gennemarbejdet VR-bustræningsapplikation.

This exploratory study describes how we designed and evaluated a virtual reality (VR) training app for people with autism spectrum disorder (ASD) who are currently unable to use public buses. The VR simulation lets users practice a simple bus journey—approaching the stop, boarding, riding, and getting off—within a setting that resembles a typical Danish city. Because the application is intended for Copenhagen Municipality, visuals and bus operations were modeled to be close to the Danish bus system. We ran five tests in total. Two internal tests used the System Usability Scale (SUS), a standard questionnaire that rates perceived usability. These were the first and the fourth tests. In both SUS sessions, participants tried the experience and then completed the questionnaire. The first SUS test (n=7) scored 76.8, and the second SUS test (n=12) scored 81, indicating good usability with a small improvement. Three external tests were conducted at institutions that work with people with ASD: Østre Gasværk (n=1), Skovmoseskolen (n=3), and Multihuset Brøndby (n=1). All participants used the VR app and were interviewed afterward. At Skovmoseskolen and Multihuset Brøndby, a caretaker was present and was also interviewed to provide additional feedback. Overall, both participants and caretakers responded positively and expressed interest in using the app for further training. While these early results are encouraging, the next step is to implement suggested improvements and conduct additional studies with more participants to gather more reliable data and produce a refined VR bus-training application.

[This summary has been rewritten with the help of AI based on the project's original abstract]