Author(s)
Term
4. term
Education
Publication year
2015
Submitted on
2015-05-27
Pages
77 pages
Abstract
In this study, we examined the viability for HCI user studies to use crowdsourcing as a participant group. Potentially it could yield higher attendance for the studies and studies would not rely on subjects classified as WEIRD. We conducted a preliminary study to determine if touch or tilt controlled a game better within a lab environment. We found that touch outperformed tilt. Following this study, we examined if an informed crowd (informed about being in an experiment) and uninformed crowd could perform equivalent to participants in a controlled lab environment. The study showed that in our first level, a touch controlled game, the lab environment outperformed both of the crowds, while the informed crowd performed better than the uninformed. The second level featured a device human resolution experiment through Fitts’ law, to determine the smallest selectable target with little effort. The data revealed that the lab consistently produced fewer errors and we saw a significant increase in errors between a Fitts’ ID of 3.70 and 4.64. For the informed crowd we saw a spike in errors for a Fitts’ ID between 2.81 and 3.70. The uninformed crowd had generally too many errors to determine a significant increase in errors. The smallest selectable target for all three groups combined, was between 2 mm and 4 mm for touch devices.
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