Perceived quality of smoke effects in virtual environments, using fluid systems and imposters.
Translated title
Author
Term
4. term
Education
Publication year
2011
Submitted on
2011-05-26
Pages
30
Abstract
This project revolves around the use of imposters as replacement of real particle or fluid system in interactive environments. This is done to maximize frame rates. During the test a set of complex imposters which changes viewing angle of the actual animation will be compared to a normal imposter that is constantly viewed from the same angle. This will be to test whether or not the difference in orientation is a major factor in the perceived quality of the effect. However as no test has been conducted yet, the results cannot be presented. This report is still a work in progress and is thus incomplete.
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