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A master's thesis from Aalborg University
Book cover


Out of Sight Scene Transition Method in Virtual Reality

Term

4. term

Education

Publication year

2025

Submitted on

Pages

58

Abstract

This thesis examines the viability of a novel visual transition technique in virtual reality (VR) designed for a physically constrained environment: the Out-of-Vision transition technique. Applied within an escape room-style VR game using natural walking loco- motion, the novel method is evaluated in comparison with an established technique of impossible spaces, imple- mented as a scene transition method. The method is evaluated in terms of users’ perceived sense of presence, continuity, as well as user preference. The study used a between-subjects and a within-subjects experimental design, using a structured Likert-scale ques- tionnaire. Results suggest that both techniques were usually effective in maintaining high levels of immersion and continu- ity. However, comparative evaluation revealed a consistent preference for the corridor-based method in terms of per- ceived sense of presence and continu- ity. While the user preference ratings did not show a statistically significant difference, the analysis of additional qualitative data exposed the strengths of the proposed Out-of-Sight transi- tion method in its potential to create seamless experiences, in contrast with a more grounded corridor-based tech- nique. Findings suggest that narra- tive context and user behavior play an important role in determining which technology is more effective in provid- ing a rich Virtual Reality experience.

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