Author(s)
Term
4. term
Education
Publication year
2018
Submitted on
2018-05-31
Pages
79 pages
Abstract
I denne thesis præsenterer vi rammerne for en konstruktion der kan bruges til at undersøge samspillet mellem bruger of system, som vi kalder produktiv interaktion. Konstruktionen er bygget ind i en model for både udvikling og evaluering af produktive interaction i digitale medier. Modellen OPIL bliver undersøgt gennem test af et digitalt spil, baseret på konstruktionens krav. Resultaterne viser at modellen skal bruges i sammenhæng med overvejelser om målgruppe og muligvis flow målinger, og at den så kan identificere og kategorisere produktive interaction.
In this thesis we present a framework for investigating the interplay between user and system, that we call productive interaction. The framework is built into a model for both design and evaluation of productive interaction of digital media. The model, OPIL, is investigated through testing an implementation of a digital game, designed on the requirements of the framework. Results show that the model must be used in conjunction with considerations of target group and potentially flow measures and that it can identify and categorise productive interaction.
Keywords
Documents
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