More Than a Whack: A Task-Based Approach to Microinteraction Design
Authors
Term
4. term
Education
Publication year
2024
Submitted on
2024-05-29
Pages
16
Abstract
Stroke survivors often suffer permanent damage to cognitive and motor functions, and need rehabilitation training to recover some of the function they may have lost. Virtual reality exergames have proven useful for facilitating such training regiments, yet patients released from the hospital struggle with motivation to keep training on their own. In order to improve patient engagement and retention, this research explores the use of microinteractions and the Core Task Analysis framework to explore ways to enhance the gameplay experience to increase retention. Based on a pilot study using an existing VR exergame, Whack-a-Mole VR, and using the Game Activity model, four feedback/feedforward designs were proposed and tested with 20 healthy test participants in a qualitative study to evaluate the effectiveness of assisting the players with the gameplay objectives in a variety of ways. Common themes extracted from the study revealed knowledge about the effects different types of feedback and feedforward impart on the gameplay experience.
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