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A master's thesis from Aalborg University
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Master Thesis 1.6.21: Mester thesis 2021

Translated title

Kandidatspeciale 1.6.21: Kandidatspeciale 2021

Authors

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Term

4. term

Publication year

2021

Submitted on

Pages

107

Abstract

This thesis investigates whether sound can guide players through a game level. We built a simple prototype that relies mostly on audio cues—short, meaningful sounds that signal direction, location, or actions—and observed how people moved through it. Because commercial games often prioritize visuals, navigation with sound is less developed, making it a valuable area to explore. We carried out a small pilot study using both qualitative (observations and feedback) and quantitative (performance measures) methods to see which audio cues support engagement and navigation. Nine sighted participants tried the audio-based prototype. Results indicate that participants navigated more effectively when they heard clear, familiar sounds presented in a 3D audio space (so the sound seems to come from specific directions). These sounds also appeared to increase player engagement. As a pilot, the study points to ways to improve the prototype and outlines opportunities for further research in this growing field.

Dette speciale undersøger, om lyd kan guide spillere gennem et spilniveau. Vi byggede en enkel prototype, der primært bruger lydsignaler—korte, meningsfulde lyde, der angiver retning, placering eller handlinger—og observerede, hvordan folk bevægede sig igennem den. Fordi kommercielle spil ofte prioriterer grafik, er lyd til navigation mindre udviklet og derfor et relevant område at udforske. Vi gennemførte et lille pilotstudie med både kvalitative (observationer og feedback) og kvantitative (målinger af præstation) metoder for at se, hvilke lydsignaler der støtter engagement og navigation. Ni seende deltagere afprøvede den lydbaserede prototype. Resultaterne peger på, at deltagerne navigerede mere effektivt, når de hørte klare, genkendelige lyde i et 3D-lydrum (så lyden opleves at komme fra bestemte retninger). Disse lyde så også ud til at øge spillerengagementet. Som pilot peger studiet på måder at forbedre prototypen og skitserer muligheder for videre forskning i dette voksende felt.

[This apstract has been rewritten with the help of AI based on the project's original abstract]