Term
4. term
Education
Publication year
2021
Submitted on
2021-06-01
Pages
107 pages
Abstract
Dette speciale undersøger mulighederne for at udnytte lyd med henblik på at guide spillere igennem et computerspil i et forsøg hvori forsøgspersoner navigerer sig gennem en simplificeret prototype, der næsten udelukkende indeholder lyd. Lyd er bagud i computerspilsindustrien, da der mest fokuseres på det visuelle, dermed er det et interessant emne at udforske. I dette speciale er der udført flere forsøg med brug af både kvantitative og kvalitative metoder for at finde ud af, hvilke lyde hjælper mennesker med at engagere sig og forbedre deres navigations færdigheder i en simplificeret opstilling af et computerspil. En prototype af et lydbaseret spil blev testet på ni ikke-synshæmmede personer i alt, hvoraf resultaterne peger på en forbedret evne til at navigere, hvis spillerne præsenteres for lyde i et 3D miljø, der er nemme at skelne mellem samt er genkendelige. Derudover, synes lydende også at forbedre engagement. Specialet præsenterer en pilottest, der giver muligheder for yderligere forbedringer giver grundlag for et interessant og voksende forskningsfelt.
This thesis explores the possibilities of utilizing sound in order to guide players through a computer game level by testing how test participants navigate through a simplified prototype based predominantly on audio cues. Sound is not very advanced in the computer game industry because of the heavy focus on visuals, thus making it an interesting topic to explore. Within this thesis several tests were conducted using both qualitative and quantitative methods in order to discover what sound cues help people become engaged and improve their navigational skills within a simplified game setting. A prototype of an audio-based game was tested on nine sighted participants in total, of which results point toward an enhanced ability to navigate if players are presented with distinguishable, familiar sounds appearing in a 3D space. These sounds further seemed to enhance player engagement. The thesis presents a pilot test wherein opportunities for further improvement provide the groundwork for an interesting and growing field of study.
Keywords
Lyd ; Lydesign ; Navigation ; Engagement
Documents
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