AAU Student Projects - visit Aalborg University's student projects portal
A master's thesis from Aalborg University
Book cover


Linking archive materials through interactive storytelling for innovative spatial exhibition design in cultural heritage: The Surat Castle case study

Translated title

Linking archive materials through interactive storytelling for innovative spatial exhibition design in cultural heritage

Author

Term

4. term

Education

Publication year

2020

Pages

85

Abstract

Dette projekt udvikler en rumlig, interaktiv installation til museer, som skal forbedre besøgsoplevelsen og inspirere publikum til at besøge de virkelige historiske steder, der vises i det virtuelle miljø. Som case fokuserer projektet på Surat Castle i Indien. Installationen kombinerer interaktiv fortælling, rumligt design og naturlig interaktion, så den passer sømløst ind i et museumsbesøg. Den er bygget i spilmotoren Unity og bruger en Kinect-sensor, så besøgende kan interagere med kropsbevægelser og gestik i stedet for håndholdte controllere. Fortællingen er adaptiv, hvilket vil sige, at den ændrer sig efter de besøgendes handlinger og valg. Indholdet bygger på rejsedagbøger fra 1600-tallet. Baggrundsundersøgelsen viste, at mange nutidige rumlige installationer investerer meget i virtuelle rekonstruktioner af fortidens miljøer, mens fortællingen ofte ikke skaber en stærk følelsesmæssig forbindelse til publikum. Ved at koble arkivmateriale gennem adaptiv, interaktiv fortælling sigter vores løsning mod at styrke denne forbindelse. I demonstrationer viste den lovende tegn på at engagere publikum følelsesmæssigt.

This project develops a spatial, interactive museum installation designed to enhance the visitor experience and encourage people to visit the real historical places presented in a virtual environment. The case focuses on Surat Castle in India. The installation combines interactive storytelling, spatial design, and natural interaction so it fits smoothly into a museum visit. It was built in the Unity game engine and uses a Kinect sensor to let visitors interact with body movements and gestures instead of handheld controllers. The story is adaptive—meaning it changes based on visitors’ actions—and it draws on seventeenth-century travelers’ diaries. Background research found that many current room-scale installations invest heavily in virtual reconstructions of past environments, while their storytelling often fails to create an emotional connection with visitors. By linking archival materials through adaptive, interactive storytelling, our solution aims to strengthen that connection. In demonstrations, it showed promising signs of engaging audiences emotionally.

[This abstract was generated with the help of AI]