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A master's thesis from Aalborg University
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Investigating the Possibility of Procedurally Generated Serious Games

Author

Term

4. term

Education

Publication year

2012

Submitted on

Pages

63

Abstract

Denne specialafhandling undersøger, om serious games—spil designet til læring eller træning—kan bygges ved hjælp af procedural indholdsgenerering, hvor spillets elementer skabes automatisk af algoritmer. Afhandlingen gennemgår begge områder og munder ud i en prototype på et serious game, hvor alt indhold genereres proceduralt med flere metoder. En undersøgelse med 19 deltagere blev gennemført for at vurdere genereringsprocessen og om et serious game kan skabes på denne måde. Selvom læring var et sekundært fokus, blev den også undersøgt i testen. Resultaterne peger på, at indholdsgenereringen fungerer, og at spillerne sandsynligvis lærer noget, når de spiller.

This thesis explores whether serious games—games designed for learning or training—can be built using procedural content generation, where game elements are created automatically by algorithms. The work reviews both fields and results in a prototype serious game in which all content is generated procedurally using several methods. A study with 19 participants was conducted to evaluate the generation process and whether a serious game can be produced this way. Although learning was a secondary focus, it was also examined in the test. The results indicate that the content generation works and that players are likely to learn something when playing.

[This abstract was generated with the help of AI]