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A master's thesis from Aalborg University
Book cover


Investigating the Possibility of Procedurally Generated Serious Games

Term

4. term

Education

Publication year

2012

Submitted on

Pages

63

Abstract

This master's thesis investigates the possibility of creating serious games with a procedural generation approach. The areas of serious games and procedural content generation is investigated and used to design and create a prototype serious game. All content in the game is procedurally generated through various approaches. Through a test on 19 subjects the generation process is evaluated to determine if a serious game can be procedurally generated. The learning aspect of the game is secondary but also investigated through the test. It is concluded that the content generation is working and some learning is likely to occur when the game is played.

This master's thesis investigates the possibility of creating serious games with a procedural generation approach. The areas of serious games and procedural content generation is investigated and used to design and create a prototype serious game. All content in the game is procedurally generated through various approaches. Through a test on 19 subjects the generation process is evaluated to determine if a serious game can be procedurally generated. The learning aspect of the game is secondary but also investigated through the test. It is concluded that the content generation is working and some learning is likely to occur when the game is played.