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A master thesis from Aalborg University

Investigating Differences in Direct and Indirect Scaffolding when Explaining Enemy Behaviour.

Author(s)

Term

4. term

Education

Publication year

2016

Submitted on

2016-05-24

Pages

36 pages

Abstract

This master thesis investigates the effect of two different approaches of scaffolding when introducing enemies in a game. Scaffolding is an approach to teaching a learner. There are different methods for implementing scaffolding and the results vary according to the method. We investigate this to be able to provide some guidelines for game developers to follow when implementing various teaching methods in their games. Throughout the report, we use two types of scaffolding which we establish as direct and indirect scaffolding. Detailed in this master thesis will be the design process of the enemies needed for the investigation as well as the design and implementation of a game. Using this game, an online user test was conducted in order to gather data to explore the effect of the direct and indirect scaffolding methods on users’ playing experience and performance. The gathered data showed that the types of scaffolding used in the experiment has an impact on player performances, both in terms of completion times, and damage taken during levels. Answers from the post-test questionnaire support the claim that too much scaffolding has the potential to make the experience uninteresting for the player.

Documents


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