Author(s)
Term
4. term
Education
Publication year
2024
Submitted on
2024-01-15
Pages
8 pages
Abstract
Previously interactive comics studies have explored the lim- itations of comics. Its observed that gamification is a form of multi-modal enhancement, which these studies have ap- plied. As a means of addressing this observation, this study investigated an addition of multi-modal impact on interac- tive comics, through a Non-branching interactive comic ar- tifact. The artifact applied smart-phone sensor technology to apply more input options to form an interaction driven narrative. The objective was to explore the utilization of the smartphone medium’s capabilities for interactive comics; activating more of our sensory system to achieve this. The study was a Game Design evaluation building on methods such as Engagement Mapping Method, and Non-ISO style Usability and User experience assessment. Results point to a conditional potential for this approach to interactive comics. Results suggest that while Multi-modal enhancements can increase engagement, more engagement in itself does not necessarily result in a better experience. The initial obser- vation and the results together are discussed at the end of this paper.
Documents
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