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A master thesis from Aalborg University

Interaction Methods for Virtual Reality Installations in Museum Environments: An investigation into the usability and practicality of different VR interaction methods for a museum installation

Author(s)

Term

4. term

Education

Publication year

2016

Submitted on

2016-05-26

Pages

90 pages

Abstract

Dette projekt undersøger hvordan Virtual Reality (VR) skaber spændene nye muligheder indenfor museums installationer, specielt med hensyn til interaktions metoder. Med teknologier så som HTC Vive og Leap Motion er det nu muligt at skabe meget mere naturlige interaktioner i VR verdener. Ved hjælp af Spilbaseret Læring og Spil Design forskning har forfatterne brugt en iterativ design proces til at skabe en VR oplevelse der placere en enkelt person som kanonér på Mosede Fort under Første Verdenskrig og op til flere andre som hjælpehold til at lave udregninger med et kort. Dette produkt skal bruges af Greve Museum, som et læringsværktøj på Mosede Fort udstillingen, når det er færdigudviklet. Projekt eksperimentet undersøgte installationens bruger oplevelse med interaktionsmetoden som en uafhængig variable. Resultaterne viste at selvom HTC Vive controllerne og Leap Motion kunne give en sjov oplevelse så havde de fleste test personer problemer med at bruge Leap Motion.

This project looks into how Virtual Reality (VR) creates exciting new avenues for museum installations with a specific emphasis on interaction methods. With technologies such as the HTC Vive and the Leap Motion it is now possible to create much more natural interaction in VR environments. Using GBL and Game Design research the authors used an iterative design process to create a VR experience that places one person as the cannoneer at Mosede Fort during World War One and up to several others as the map readers and range finders for the cannoneer. This product is supposed to be used as a teaching tool by Greve Museum at their Mosede Fort Exibit after development is completed. The project experiment looked at the user experience of the application with the interaction method as the independent variable. Findings showed that while both the HTC Vive controllers and the Leap Motion gave the users a fun experience, most test participants found the Leap Motion more difficult to use.

Keywords

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