Author(s)
Term
4. term
Education
Publication year
2023
Submitted on
2023-05-24
Pages
42 pages
Abstract
The widespread use of social media and digital platforms for information consumption highlights the critical need to understand and address information disorder. This paper investigates the potential of games aimed at fostering players' interest in information disorder. Extensive research was conducted on this subject, including media literacy strategies, and the impact of transformational games on individuals' perspectives and interests. The culmination of this study was the development of a strategy deckbuilder game prototype called Web of Lies. An experiment involving 88 participants across two conditions was conducted to address the research question: "How can a video game increase players' interest in information disorder?" The experiment utilized a Likert scale and conducted statistical analyses employing both within- and between-subjects designs. The results revealed no significant increase in participants' interest in information disorder following gameplay. However, further experiments could be conducted using different types of video games, to further explore the research question.
Keywords
Documents
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