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A master's thesis from Aalborg University
Book cover


Immersion in Games: The Effect of Ambient Lighting Systems

Translated title

Immersion i Spil: Effekten af Omgivende Belysnings Systemer

Term

4. term

Education

Publication year

2014

Submitted on

Pages

58

Abstract

Denne rapport undersøger effekten omgivende belysning systemer har på immersion i spil, såvel som definitionen af immersion, og hvordan det kan måles. En semi-strukturerede interview bruges til at fastslå betydningen af immersion i henhold til ti danske gamere. De indsamlede data analyseres ved hjælp af grounded theory, og resultaterne bruges til at udtænke et Immersion spørgeskema. Spørgeskemaet blev anvendt i et eksperiment for at undersøge, om at spille spil med et omgivende belysnings system har en effekt på spillernes immersion. Dette blev gjort ved at udsætte 16 deltagere til tre forskellige lysforhold. Eksperimentet blev optaget på video og efterfulgt af et spørgeskema. Resultaterne fra forsøget viste ingen statistisk signifikant forskel mellem betingelserne.

This report explores the effect ambient lighting systems has on immersion in games as well as the definition of immersion and how it can be measured. A semi-structured interview is used to establish the meaning of immersion according to ten Danish gamers. The collected data is analysed through grounded theory and the results used to devise an Immersion questionnaire. The questionnaire was used in an experiment to examine whether playing games with an ambient lighting system has an effect on the players immersion. This was done by exposing 16 participants to three different ambient lighting conditions. The experiment was video recorded and followed by a questionnaire. The results from the experiment revealed no statistically significant difference between the conditions.