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A master's thesis from Aalborg University
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How can I get there? Disorientation and motion sickness effects depending on the virtual reality navigation technique

Author

Term

4. term

Education

Publication year

2020

Pages

45

Abstract

Navigation er en del af enhver oplevelse i virtuel virkelighed (VR). Brugere har brug for bevægelsesmetoder, der føles naturlige og ikke giver kvalme eller desorientering. Fordi VR-anvendelser er meget forskellige, kræver forskellige virtuelle miljøer forskellige teknikker; der findes ikke én metode, der undgår disse problemer i alle tilfælde. Dette speciale undersøger, hvilken navigation der egner sig til store virtuelle miljøer, ved at sammenligne tre tilgange: teleportering (øjeblikkeligt hop til et valgt sted), World in Miniature (WIM; bevægelse via en lille model af miljøet) og dronenavigation (at flyve brugerens synspunkt som en drone). Deltagerne udførte en enkel opgave: gå til et angivet mål og find derefter et andet. Resultaterne tyder på, at WIM i store miljøer kan mindske kvalme og desorientering sammenlignet med de andre metoder. Denne viden kan hjælpe udviklere med at vælge mere behagelige og intuitive måder at bevæge sig i VR.

Navigation is part of every virtual reality (VR) experience. People need ways to move that feel natural and avoid motion sickness and disorientation. Because VR applications vary widely, different virtual environments require different movement techniques; there is no single method that prevents these problems in all cases. This thesis explores which navigation method works well in large virtual environments by comparing three approaches: teleportation (instantly jumping to a chosen spot), World in Miniature (WIM; moving by interacting with a small-scale model of the environment), and drone navigation (flying the user’s viewpoint like a drone). Participants completed a simple task: go to a specified target and then find another one. The results suggest that, for large environments, WIM can reduce motion sickness and disorientation compared with the other methods. These insights can help developers choose more comfortable and intuitive ways to move in VR.

[This abstract was generated with the help of AI]