Hvordan en digital læringsplatform, understøttet af game-based learning, kan fremme børns interesse for STEAM i en global kontekst
Oversat titel
How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context
Forfattere
Semester
4. semester
Udgivelsesår
2020
Afleveret
2020-06-01
Antal sider
144
Emneord
