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A master thesis from Aalborg University

Global Teams: Engaging the paradox: Design prototypes as boundary objects for software development in a global team setting.

[Global Teams: Engaging the Paradox]

Author(s)

Term

4. Term

Education

Publication year

2020

Submitted on

2020-09-17

Pages

34 pages

Abstract

In response to the global pandemic of COVID 19 in 2020, countless software developing companies moved their operations entirely to the virtual environment. This research explores how design prototypes as boundary objects change during this transition into the suddenly remote organization and seeks a framework that can accommodate the new reality. Theoretically it draws on the boundary objects and the pragmatic view of knowledge in the organizations. The research is conducted through participatory observations from within a software developing company. Study finds that lack of face-to-face interactions in the early phase of prototyping makes the design prototypes lose their effectiveness as boundary objects in their regular form, and that they lose their central role in the software development process.

Keywords

Documents


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