Author(s)
Term
4. Term
Education
Publication year
2020
Submitted on
2020-09-17
Pages
34 pages
Abstract
In response to the global pandemic of COVID 19 in 2020, countless software developing companies moved their operations entirely to the virtual environment. This research explores how design prototypes as boundary objects change during this transition into the suddenly remote organization and seeks a framework that can accommodate the new reality. Theoretically it draws on the boundary objects and the pragmatic view of knowledge in the organizations. The research is conducted through participatory observations from within a software developing company. Study finds that lack of face-to-face interactions in the early phase of prototyping makes the design prototypes lose their effectiveness as boundary objects in their regular form, and that they lose their central role in the software development process.
Keywords
Documents
Colophon: This page is part of the AAU Student Projects portal, which is run by Aalborg University. Here, you can find and download publicly available bachelor's theses and master's projects from across the university dating from 2008 onwards. Student projects from before 2008 are available in printed form at Aalborg University Library.
If you have any questions about AAU Student Projects or the research registration, dissemination and analysis at Aalborg University, please feel free to contact the VBN team. You can also find more information in the AAU Student Projects FAQs.