Author(s)
Term
4. term
Education
Publication year
2013
Submitted on
2013-05-30
Pages
34 pages
Abstract
Der findes ingen komplet og samlet teori indenfor spildesign, designere må nøjes med samlinger af principper og velkendte løsninger. Jesse Schell præsenterer i hans bog The Art of Game Design sådanne 100 spildesign principper. Det er begrænset hvor meget videnskabeligt arbejde der er blevet gjort for at redegøre for disse principper men der er foretaget mange studier i børnepsykologi med det formål at klargøre hvad leg er, hvorfor børn leger, hvilken indydelse leg har på børns udvikling og hvordan den gode leg bedst skabes. I dette speciale har jeg forsøgt at redegøre for Jesse Schells linser ved hjælp af teorier omkring børns leg. Ved at starte med at sammenligne leg som beskrevet i børnepsykologi og spil som beskrevet af Schell har jeg redegjort for hvordan linserne enkeltvis eller i mindre grupperinger kan forklares og understøttes ved hjælp af teorier omkring børns leg, samt beskrevet hvad dette nye perspektiv kan tilføje til brugen af principperne. Det viser sig at Schells linser i høj grad kan beskrives ved hjælp af teorier omkring børns leg og dette speciale er starten på en mere dybdegående videnskabelig gennemgang af disse principper om spildesign. Sammen med disse redegørelser har jeg udviklet et Breakout spil hvori jeg demonstrerer nogle af linserne. Spillet består af en række forskellige versioner af det samme spil; en basis version hvor kun de mest centrale mekanikker er tilstede og en række andre versioner der hver især demonstrerer et af principperne fra linserne.
There is no unied theory of game design, instead designers are limited to collections of principles and best practises. Jesse Schell presents in his book The Art of Game Design 100 of such principles. Limited research has been conducted in order to explain these principles, but a lot of studies have been conducted in the eld of children psychology in order to understand what play is, why children play, what impact play has on the development of children and how good play is established. In this master thesis I have tried to explain the lenses of Jesse Schell through theories of children's play. By starting with a comparison between play as described in child psychology and games as described by Schell, I have accounted for how the lenses can be explained and supported by theories of children's play and described what this new perspective on game design principles can add to the use of them. It turns out that many of lenses can actually be explained and supported with theories of children's play and this thesis serves as the foundation for a deeper scientic research of the principles. Along with the examination of the lenses I have developed a Breakout game to demonstrate some of the lenses. The game contains various versions of the same game; one basic version containing only the core mechanics and several others each demonstrating one of the lenses
Keywords
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