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A master's thesis from Aalborg University
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From Pages to Play: A Comparative Study Evaluationg Immunoloogy Learning through Games and Textbooks: A Comparative Study Evaluationg Immunoloogy Learning through Games and Textbooks

Translated title

From Pages to Play: A Comparative Study Evaluationg Immunoloogy Learning through Games and Textbooks: En sammenlignende undersøgelse der evaluerer immunologisk læring gennem spil og lærebøger

Authors

; ;

Term

4. term

Education

Publication year

2024

Submitted on

Pages

55

Abstract

This study examines whether an immunology-themed learning game, Kampen om Kroppen, helps high school students learn immunology better than traditional resources. Immunology is the study of the body's defense against disease. We evaluated student engagement (how involved and interested students felt), comprehension, and retention. Using a survey-based quantitative approach, we collected data on engagement and knowledge gain. The game produced significantly higher scores for Focused Attention and Aesthetic Appeal than the traditional condition, yet overall engagement was only moderate. This suggests learning games can spark interest, but the design needs refinement to better support sustained engagement and learning outcomes. One promising direction is to replace pixel-style cells and pathogens with metaphors or anthropomorphized characters to deepen understanding and memory. The study adds to research on learning game design and underscores the need for innovative ways to teach difficult topics like immunology.

Dette studie undersøger, om et immunologi-tematiseret læringsspil, Kampen om Kroppen, hjælper gymnasieelever med at lære immunologi bedre end traditionelle læremidler. Immunologi handler om kroppens forsvar mod sygdomme. Vi vurderede elevengagement (hvor involverede og interesserede eleverne var), forståelse og vidensfastholdelse. Med en spørgeskema-baseret, kvantitativ tilgang indsamlede vi data om engagement og læringsudbytte. Resultaterne viser, at spillet gav væsentligt højere scorer for Fokuseret opmærksomhed og Æstetisk appel end den traditionelle undervisning, men at det samlede engagement stadig var moderat. Det tyder på, at læringsspil kan øge interessen, men at designet skal finpudses for bedre at understøtte vedvarende engagement og læringsresultater. En mulig forbedring er at erstatte celler og patogener i pixel-stil med metaforer eller antropomorfiserede figurer, hvilket kan styrke forståelse og hukommelse. Studiet bidrager til udviklingen af læringsspil og peger på behovet for nye greb i undervisningen af svære emner som immunologi.

[This apstract has been rewritten with the help of AI based on the project's original abstract]