Enhancing the Museum Experience - The Development of a Conceptual Design Framework for Narrative Spaces.
Translated title
Forbedring af Museums Oplevelsen - Udviklingen af et Konceptuelt Design Framework for Narrative Rum
Author
Warming, Cecilie
Term
4. Term
Education
Publication year
2017
Submitted on
2017-06-02
Pages
80
Abstract
I museumsverdenen bliver lys ofte set som et teknisk middel til blot at gøre genstande synlige. Samtidig oplever mange gæster museer som uinspirerende og ikke involverende, så besøgsoplevelsen må i fokus. Denne afhandling undersøger, hvordan begrebet Narrative Spaces – brugen af rum og lys til at understøtte fortællinger og engagement – kan forbedre museumsbesøg. Med en kvalitativ, besøgscentreret tilgang til holistisk lysdesign ser afhandlingen på, hvordan lys kan engagere både krop og sind. På baggrund af forskning i museumsudvikling, Narrative Spaces, atmosfære og lysoplevelse opstilles en række designhensyn. Disse samles i en konceptuel designramme med tre trin: Projection, Space og Visitor, der retter sig mod indholdet, det fysiske rum og de besøgende. For at vurdere rammes anvendelighed og dens evne til at fremhæve en fortælling anvendes den i et kvasi-teoretisk casestudie. Evalueringen af det endelige design peger på, at rammen er brugbar (med nogle iterationer) og har potentiale til at fremhæve fortællingen og forbedre museumsoplevelsen.
In museums, light is often treated as a technical measure used simply to make objects visible. At the same time, many visitors find museums uninspiring and not engaging, so the visitor experience needs attention. This thesis explores how the concept of Narrative Spaces—using space and light to support storytelling and engagement—can enhance museum visits. Using a qualitative, visitor-centered approach to holistic lighting design, it considers how light can engage both body and mind. A review of research on museum development, Narrative Spaces, atmosphere, and the experience of light leads to a set of design considerations. These are combined into a conceptual design framework with three stages: Projection, Space, and Visitor, addressing the content, the physical setting, and the audience. To assess the framework’s applicability and its ability to accentuate a narrative, it is applied in a quasi-theoretical case study. Evaluation of the final design indicates that the framework is usable (with some iterations) and can strengthen the narrative and improve the museum experience.
[This abstract was generated with the help of AI]
Keywords
Documents
