Empowering Action: A Codesigned Approach to Climate Education for Adolescents: Author & Affiliation: Patricia Christina Nørgaard-Madsen (study no. 20220473), Sustainable Design Engineering MSc at Aalborg University Copenhagen.
Author
Nørgaard-Madsen, Patricia Christina
Term
4. Term
Education
Publication year
2024
Submitted on
2024-04-25
Pages
84
Abstract
This thesis describes a co-designed educational initiative developed with 8th-grade students (aged 13–14) and their teacher, Kasper, at Ringsted Ny Friskole in Denmark. The goal was to encourage climate action without causing climate anxiety. To understand students’ views and feelings about environmental sustainability, schooling, and climate anxiety, the project used situational analysis (a qualitative approach that maps people, ideas, and contexts) alongside ethnographic interviews, situational maps, and classroom co-design. Based on this work, the team created an educational board game, Guardians of the climate, and tested how students engaged with it. The tryouts suggest that dynamic, game-based learning can build knowledge and enthusiasm about climate issues, pointing toward responsible, scalable ways for schools to raise awareness and inspire action among adolescents.
Dette speciale beskriver en samskabt undervisningsindsats udviklet sammen med 8.-klasseselever (13–14 år) og deres lærer, Kasper, på Ringsted Ny Friskole i Danmark. Målet var at fremme klimahandling uden at skabe klimaangst. For at forstå elevernes synspunkter og følelser om miljømæssig bæredygtighed, skolegang og klimaangst brugte projektet situational analysis (en kvalitativ tilgang, der kortlægger personer, ideer og kontekster) samt etnografiske interviews, situationskort og samskabelse i klassen. På den baggrund udviklede teamet et pædagogisk brætspil, Guardians of the climate, og afprøvede, hvordan eleverne engagerede sig i det. Afprøvningerne peger på, at dynamisk, spilbaseret læring kan styrke både viden og entusiasme om klima, og de peger mod ansvarlige, skalerbare måder for skoler at øge opmærksomheden og inspirere til handling blandt unge.
[This apstract has been rewritten with the help of AI based on the project's original abstract]
