Author(s)
Term
4. term
Publication year
2019
Submitted on
2019-06-26
Pages
48 pages
Abstract
This study takes a pragmatic approach towards designing a digital learning experience for the evaluation method of “Outcome Harvesting”; guided by design-based research, and through a combination of US-based and Northern European human-centered design approach towards data-collection and analysis. Activity theory in combination with expansive learning is implemented parallel with the design-based research process in order to aid the process of generating design-principles that guide the design of a prototype.
Documents
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