Forfatter(e)
Semester
4. semester
Udgivelsesår
2024
Afleveret
2024-06-04
Antal sider
60 pages
Abstract
This master's thesis explores the complex dynamics of collaboration and communication among 6th-grade students in relation to the popular multiplayer online game, Counter-Strike. The game's design necessitates verbal interaction and strategic coordination, demanding players to listen, understand, and respond to their teammates' needs and intentions. The study investigates the challenges young players face in effective communication and teamwork within the context of a school club. The research aims to develop a pedagogical tool to support communication and collaboration in Counter-Strike, providing young players with the skills needed to play together as a team. Using design-based research and theoretical perspectives from John Dewey's pragmatism, Donald Norman's affordances, and Erving Goffman's frame analysis, the study seeks to create an engaging and educationally effective tool. To develop an effective pedagogical tool, it is also essential to understand the game's mechanics and dynamics through the MDA framework (Mechanics, Dynamics, Aesthetics). Insights gained from observations and interviews with young players and an esports specialist underscore the importance of structured communication strategies and supportive educational frameworks. These insights are critical for designing a tool that addresses the identified needs and challenges. The results show that while young players recognize the importance of good communication and strategies, they struggle to implement them in practice, especially under stressful game conditions. The thesis concludes that a pedagogical tool can enhance the educator's ability to create educational learning frameworks. These frameworks help educators provide continuous and structured guidance, which positively impacts young players' communication and collaboration skills in Counter-Strike. This approach not only improves the players' teamwork and communication abilities but also supports the educator in creating an educational learning environment within the constraints they operate under. Future research should focus on expanding these tools and incorporating broader educational contexts to further support the development of young gamers.
Emneord
Kolofon: Denne side er en del af AAU Studenterprojekter — Aalborg Universitets studenterprojektportal. Her kan du finde og downloade offentligt tilgængelige kandidatspecialer og masterprojekter fra hele universitetet fra 2008 og frem. Studenterprojekter fra før 2008 kan findes i trykt form på Aalborg Universitetsbibliotek.
Har du spørgsmål til AAU Studenterprojekter eller Aalborg Universitets forskningsregistrering, formidling og analyse, er du altid velkommen til at kontakte VBN-teamet. Du kan også læse mere i AAU Studenterprojekter FAQ.