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A master thesis from Aalborg University

ChildCrowds: A Computer Vision based Crowd Gaming framework for children

[ChildCrowds: Et computer Vision baseret Crowd Gaming framework for børn]

Author(s)

Term

4. term

Education

Publication year

2013

Submitted on

2013-09-03

Pages

108 pages

Abstract

Projektet presenteret her, er et forsøg på at skabe fundamentet for et Computer Vision basret Crowd Gaming framework til børn, gennem hvilket de kan indgå i kollaborativ leg. En stor del af projektet er brugt på at analysere forskellige koncepter i relation til design og implementering af et sådant framework. Dette inkludererer analyse af flok og gruppe opførsel, børns leg og de forskellige stadier af leg, definitioner af spil og spil-genrer så vel som en omfattende State Of The Art gennemgang af eksisterende Crowd interaktions projekter. Analyse af Computer Vision teknikker, Crowd Gaming aktiviteter og hvordan man tester med en børne målgruppe er også inkluderet. Efter analyse kapitlerne, præsenteres designet af et framework, der involverer et modificeret Playstation 3 eye kamera og farve segmentering af kemiske knæklys i video strømmen fra dette kamera. 3 forskellige interaktions paradigmer blev designet omkring gennemsnitspositioner af grønne og blå knæklys, og 3 spil blev designet til at evaluere frameworket, gennem disse interaktions paradigmer. Endelig blev frameworket testet og evalueret gennem observation af 3 spil sessioner, skala spørgeskemaer og et fokusgruppe interview med 7 børn fra et fritidshjem.

The project presented here has been an attempt at creating the foundations of a computer vision based crowd gaming framework for children through which they can engage in collaborative play. A large part of the project is spend analyzing different concepts in relation to designing an implementing such a framework. This include analyzing theories of crowd and group behavior, childrens play and the different stages of play, definitions of games and game genres, as well as an extensive State Of The Art review on existing crowd interaction projects. Analysis of computer vision techniques, crowd gaming activities and how to test with a child target group is also included. Following the analysis chapters a design of a Framework involving a modified playstation 3 camera and colour segmentation of chemical glow sticks in the video feed provided by this camera, is presented. 3 different interaction paradigms were designed around the mean positions of green and blue glow sticks, and 3 games were designed to evaluate the framework through these interaction paradigms. Finally the framework was tested and evaluated through observation of 3 gaming sessions, ranking scale questionnaires and a focus group interview with 7 children from a after school centre.

Keywords

Documents


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