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A master's thesis from Aalborg University
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Authored Narratives in Procedurally Generated Worlds

Translated title

Forfattede narrativer i proceduralt generede verdener

Author

Term

4. term

Education

Publication year

2010

Submitted on

Pages

100

Abstract

Procedural generering af indhold (PCG) bruger algoritmer til automatisk at skabe spilverdener og andet indhold. Selvom PCG har været kendt i over 25 år, har det fået begrænset akademisk opmærksomhed, og der er stadig væsentlige uløste problemer—særligt omkring fortælling. Dette projekt undersøger, hvorfor det er svært at formidle klare, sammenhængende historier i tilfældigt genererede verdener, og afprøver en metode til at gøre det. Vi kombinerede fortællingsmodeller (story structures) med generative algoritmer for at skabe en sammenhængende spilverden og indlejre en fortælling i den. Spillet blev testet ved at bede brugere om at genfortælle den historie, de oplevede. Resultaterne giver ikke endelige konklusioner, men peger på en ny hypotese: givet de samme assets (ressourcer) kan proceduralt genererede verdener understøtte fortælling i samme grad som håndlavede verdener.

Procedural content generation (PCG) uses algorithms to automatically create game worlds and other content. Although PCG has been known for more than 25 years, it has received limited academic attention, and important unsolved problems remain—especially around storytelling. This project explores why it is hard to tell clear, coherent stories in randomly generated worlds and tests an approach to do so. We combined narrative models (story structures) with generative algorithms to build a coherent game world and embed a narrative within it. The game was tested by asking users to retell the story they experienced. The results do not allow definitive conclusions, but they suggest a new hypothesis: given the same assets (resources), procedurally generated worlds can support storytelling to a similar extent as hand-crafted worlds.

[This abstract was generated with the help of AI]