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A master thesis from Aalborg University

AR for Enhanced Video Viewing During Cardio Exercise

Author(s)

Term

4. term

Education

Publication year

2025

Submitted on

2025-06-12

Pages

15 pages

Abstract

Det er populært at se videoer under konditionstræning, men telefonbaserede metoder kommer ofte til kort på grund af problemer med stabilitet og brugervenlighed. Denne artikel undersøger, hvordan Augmented Reality (AR) kan forbedre videovisning under træning i fitnesscentret. Observationer fra 86 brugere og 10 interviews afslørede frustrationer over skærmstørrelse, placering og komfort. Vi udviklede et AR-videosystem til Meta Quest 3S med tre tilstande: Telefonlignende, statisk AR og adaptiv AR. I et studie med 16 deltagere på tværs af tre konditionsmaskiner var begge AR-tilstande stærkt foretrukket frem for den telefonlignende tilstand. Statistisk analyse viste, at telefontilstanden klarede sig betydeligt dårligere med hensyn til komfort, nydelse og træningsstøtte. Adaptiv AR var især foretrukket på romaskinen på grund af dens bevægelsesstabiliserende effekt. Deltagerne understregede vigtigheden af ​​skærmstabilitet og ergonomisk visning. Selvom AR forbedrede oplevelsen, er der stadig udfordringer, herunder headsetkomfort, løbebåndsinduceret ustabilitet og støj fra fitnesscentret. Vores resultater fremhæver AR's potentiale for mere ergonomiske og engagerende træningspas og behovet for kontekstbevidste, brugerdefinerbare grænseflader.

Watching videos during cardio is popular, but phone-based methods often fall short due to stability and usability issues. This paper explores how Augmented Reality (AR) can enhance video viewing during gym workouts. Observations from 86 users and 10 interviews revealed frustrations with screen size, placement, and comfort. We developed an AR video system for the Meta Quest 3S with three modes: Phone-like, Static AR, and Adaptive AR. In a study with 16 participants across three cardio machines, both AR modes were strongly preferred over the phone-like mode. Statistical analysis showed the phone mode significantly underperformed in terms of comfort, enjoyment, and exercise support. Adaptive AR was especially favored on the rowing machine for its motion-stabilizing effect. Participants emphasized the importance of screen stability and ergonomic viewing. While AR improved the experience, challenges remain, including headset comfort, treadmill-induced instability, and gym noise. Our findings highlight AR’s potential for more ergonomic and engaging workouts, and the need for context-aware, customizable interfaces.

Keywords

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