Applying Behavior Trees to StarCraft AI
Translated title
Authors
Term
1. term
Education
Publication year
2010
Submitted on
2010-12-22
Pages
70
Abstract
We investigate the area of game AI with focus on the video game genre of Real-Time Strategy using StarCraft as test platform. We proceed to discuss different AI methods that have an application in RTS games. We choose to focus on behavior trees and present our implementation of a behavior tree framework, for implementing behavior trees, and an editor for designing them. We test the framework by implementing a set of behaviors described in the report and finally conclude on the work done by proposing new possibilities for further development.
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