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A master's thesis from Aalborg University
Book cover


Applying Behavior Trees to StarCraft AI

Translated title

Term

1. term

Publication year

2010

Submitted on

Pages

70

Abstract

We investigate the area of game AI with focus on the video game genre of Real-Time Strategy using StarCraft as test platform. We proceed to discuss different AI methods that have an application in RTS games. We choose to focus on behavior trees and present our implementation of a behavior tree framework, for implementing behavior trees, and an editor for designing them. We test the framework by implementing a set of behaviors described in the report and finally conclude on the work done by proposing new possibilities for further development.