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A master's thesis from Aalborg University
Book cover


An Examination of Cross Media Interfaces for Asymmetric Collaboration in Design Workshops

Term

4. term

Education

Publication year

2024

Submitted on

Pages

14

Abstract

This thesis explores the development and evaluation of a networked cross-platform workshop application designed to bridge the gap between Virtual Reality (VR) and tablet users, specifically targeting asymmetry reduction in collaborative environments. Developed in collaboration with Novo Nordisk, who currently use VR workshops as a tool to design factories, the application aims to provide non-VR participants with a tablet application to interact with the virtual environment during workshops, thereby enhancing engagement during workshops. While the cross-media platform successfully reduces visual asymmetry, the current note-taking system, limited to tablets, does not fully bridge the gap between VR and non-VR participants. Usability testing indicates a generally positive reception, though areas for improvement were identified, particularly in enhancing note visibility and polish. Future work will focus on integrating notetaking with VR and expanding communication features to further decrease asymmetry and improve collaborative efficacy.