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A master's thesis from Aalborg University
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An engaging Serious Game made with BIM simulating fire evacuation safety practice training for university students.

Authors

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Term

4. term

Education

Publication year

2024

Submitted on

Pages

36

Abstract

This project examines whether a realistic first-person serious game can engage university students and improve their knowledge of campus fire evacuation. The application is a serious game that simulates an evacuation in a realistic setting built with Building Information Modeling (BIM)—a detailed digital 3D model—and includes typical scenarios based on established evacuation behavior. Fifty-seven participants completed a within-subjects study with pre- and post-test knowledge questionnaires and a post-test engagement survey. In-game data on choices made during evacuation and time to exit were also recorded. The data did not follow a normal distribution. Students found the game engaging, with engagement ratings skewed toward the positive. Learning outcomes were generally positive, with 5 of 6 success criteria met; one knowledge item did not meet its target and needs to be revised. The BIM-based building plan followed safety guidelines, which made some decisions easier than expected. Repeatedly offering a stairs-or-elevator choice reduced participants’ experience with avoiding elevators during a fire, likely contributing to weaker performance on the related questionnaire item. Overall, the findings indicate that a serious game can be engaging and improve knowledge about fire evacuation on a university campus, but scenario design should avoid making safe choices too obvious. Future work could explore smaller, more focused simulations rather than a single large one.

Dette projekt undersøger, om et realistisk førstepersons læringsspil kan engagere universitetsstuderende og styrke deres viden om brandevakuering på campus. Applikationen er et seriøst spil, der simulerer en evakuering i et virkelighedsnært miljø konstrueret med bygningsinformationsmodellering (BIM), dvs. en detaljeret digital 3D-model, og indeholder typiske scenarier baseret på kendte evakueringsadfærdsmønstre. 57 deltagere gennemførte et within-subjects-forløb med videnstest før og efter samt et engagementsspørgeskema efter forløbet. Der blev også indsamlet spildata om valg under evakueringen og den tid, det tog at komme ud. Data fordelte sig ikke normalt. Spillet blev vurderet som engagerende med en overvægt af positive svar. Læringsudbyttet var overvejende positivt, og 5 ud af 6 succeskriterier blev opfyldt; ét vidensspørgsmål levede ikke op til målet og skal revurderes. Implementeringen af en BIM-baseret bygningsplan, der fulgte sikkerhedsretningslinjer, gjorde nogle beslutninger lettere end forventet. Den gentagne valgmulighed mellem trapper og elevator gav mindre erfaring med at undgå elevatorer under brand, hvilket sandsynligvis påvirkede besvarelsen af spørgsmålet om elevatorbrug i videntesten. Samlet set viser resultaterne, at et seriøst spil kan være engagerende og forbedre viden om brandevakuering på universitetet, men at scenariedesignet bør undgå at gøre sikre valg for åbenlyse. Fremtidigt arbejde kan afprøve mindre, mere fokuserede simulationer frem for én stor.

[This apstract has been rewritten with the help of AI based on the project's original abstract]