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A master thesis from Aalborg University

Affording Creativity with Conversational Agents: How perceived age difference in AI-generated voices influences creative expressions

Author(s)

Term

4. term

Education

Publication year

2025

Submitted on

2025-05-26

Pages

52 pages

Abstract

This Master’s thesis in Techno- Antropology is based on a collaboration between Aalborg University’s Department of Materials and Production, Robotics and Automation team, and LEGO®. It explores how child-like versus adult-like AI generated voices affect verbal creativity in a play-based setting, where we custom-built voiceinteractive game and adapted TTCT metrics. Drawing on both qualitative and quantitative methodologies, we analyse the socio-technical conditions that shape creativity assessment and engagement. We critically examine the assumptions embedded in standardised creativity metrics through the lens of the Sociology of Scientific Knowledge (SSK), and propose a context-sensitive approach to measuring creativity as a socially embedded and co-constructed phenomenon. Preliminary data from adult participants establish a comparative baseline for a forthcoming study with children aged 9–12. Through this interdisciplinary approach, the project contributes to more responsible and reflective AI design for child users.

This Master’s thesis in Techno- Antropology is based on a collaboration between Aalborg University’s Department of Materials and Production, Robotics and Automation team, and LEGO®. It explores how child-like versus adult-like AI generated voices affect verbal creativity in a play-based setting, where we custom-built voiceinteractive game and adapted TTCT metrics. Drawing on both qualitative and quantitative methodologies, we analyse the socio-technical conditions that shape creativity assessment and engagement. We critically examine the assumptions embedded in standardised creativity metrics through the lens of the Sociology of Scientific Knowledge (SSK), and propose a context-sensitive approach to measuring creativity as a socially embedded and co-constructed phenomenon. Preliminary data from adult participants establish a comparative baseline for a forthcoming study with children aged 9–12. Through this interdisciplinary approach, the project contributes to more responsible and reflective AI design for child users.

Keywords

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