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A master's thesis from Aalborg University
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A preliminary exploration in the correlation of cybersickness and gaze direction in VR

Translated title

En indledende udforskning af sammenhæng mellem cybersickness og syns retning i VR

Authors

;

Term

4. term

Education

Publication year

2018

Abstract

Virtual reality har fået stor udbredelse de seneste seks år og lover dybe, indlevende oplevelser. Alligevel består grundlæggende udfordringer—særligt cybersyge, som er køresyge-lignende symptomer i VR. I dette studie undersøgte vi sammenhængen mellem cybersyge og øjenbevægelser for bedre at forstå, hvordan øjne og krop reagerer i VR, med håb om at belyse mulige løsninger på cybersyge. Vi brugte et design, hvor de samme 27 deltagere gennemgik alle betingelser, i en Unity-baseret VR-oplevelse med tre vilkår: (1) fysisk gang i room-scale VR, (2) bevægelse med spilcontroller siddende og (3) bevægelse med spilcontroller stående. Øjenbevægelser blev registreret med en HTC Vive udstyret med en Pupil Labs eye-tracker, og cybersyge blev målt via selvrapportering med Simulator Sickness Questionnaire. Resultaterne viste, at deltagerne oplevede cybersyge i alle tre vilkår, og at øjenbevægelserne ikke adskilte sig mellem vilkårene. Det står i kontrast til forventningen om, at fysisk gang ville medføre mere øjenbevægelse.

Virtual reality has expanded rapidly over the past six years, promising rich and immersive experiences. Yet basic challenges remain—especially cybersickness, motion sickness–like symptoms that some users feel in VR. This study examined the link between cybersickness and eye movements to better understand how the eyes and body respond in VR, with the aim of informing potential ways to address cybersickness. Using a within-subject design, 27 participants experienced a Unity-based VR scene under three conditions: (1) physically walking in room-scale VR, (2) moving with a gamepad while sitting, and (3) moving with a gamepad while standing. Eye movements were recorded with an HTC Vive equipped with a Pupil Labs eye tracker, and cybersickness was self-reported using the Simulator Sickness Questionnaire. Results showed that participants experienced cybersickness in all three conditions, and eye movements did not differ between conditions. This contrasts with the expectation that physically walking would produce additional eye movement.

[This abstract was generated with the help of AI]