• Asger Kennedy Møller
4. semester, Interaktive Digitale Medier, Kandidat (Kandidatuddannelse)
Interactive, digital exhibitions have become prevalent at Danish museums who brand themselves as to offering you and your family intimate and memorable expe-riences. However, through observations I have found that many of the digital initiatives do not deliver as promised. These installations are plagued not only by lose connections, start-up issues, stability issues and wear but also by flaws in usability and pure design, resulting in unnecessary breakdowns for the visitors and harming their user experiences.

In this thesis I investigate which design-, usability- and interaction design principles are conformed and violated respectively and I account for how such violations can affect the users psychologically. Conclusively, I provide my suggestions to how to utilize interaction design principles in a museum context.
Udgivelsesdato19 okt. 2015
Antal sider45
ID: 220643043